When you reach level 10, the Council of Loathing will open up the final area: The Lair of the Naughty Sorceress.

To get past the first gate you must use a Tasty Fun Good Rice Candy (from The Valley Beyond The Orc Chasm) or Angry Farmer Candy (from the Giant Castle) to get a Sugar Rush. For the next gate, you must use a wussiness potion (from the Friars' Gate), and for the last gate, you need a Thin Black Candle (from the Giant Castle).

The next location is The Huge Mirror. To get past the mirror, take all of your gear off (show your true self). The mirror will shatter and you can proceed deeper into the cave.

The Perplexing Door requires several keys. You can do them in any sequence; all of them require you to input an answer or take an action of some sort. Below are the keys you will need, along with their actions, and what you get from each.

Key Action Item
Boris Key enter "fish" Fish Bowl
Jarlsberg Key enter "phish" Fishtank
Sneaky Pete Key enter "fsh" Fish Hose
Richard's Star Key Have a Star Buckler and any star weapon equipped, and a Star Starfish as your familiar stone tablet (Sinister Strumming)
Skeleton Key Play until you roll eleven, or use a 10-leaf clover stone tablet (Really Evil Rhythm)
Digital Key enter "Up Up Down Down Left Right Left Right B A" stone tablet (Squeezings of Woe)

The Boris, Jarlsberg and Sneaky Pete Keys are typically found at the end of the Daily Dungeon. The Skeleton Key is made by combining a Skeleton Bone and Loose Teeth. Richard's Star Key is created by using a Star Chart and entering 8 stars and 7 lines. The Digital Key is created at the Crackpot Mysic's shed when you give the mystic 30 white pixels. You can also get an Easter Egg balloon (+5 all major stats) here by having a Balloon Monkey (combine four long skinny balloons) in your inventory and using it in the door.

To pass the Perplexing Odor, you must combine the Fish Hose with a Fish Bowl, then combine the Hosed Fisbowl with fishtank to get the Makeshift SCUBA Gear. Completing the Perplexing Odor will partially activate the Stone Mariachis. To pass The Stone Mariachis you need a Heavy Metal Thunderrr Guitarrr (combine an Accoustic Guitarrr and a Chrome Ore), a stolen accordion, and a bone rattle (combine a Skeleton Bone and a broken skull). Completing the Stone Mariachis will open up a new area to adventure in - The Hedge Maze. In The Hedge Maze, battle until you get a hedge maze puzzle. Once you have the puzzle, "use" it in your inventory, then work it to create a path to the key. Now adventure in the Maze again and you will get a hedge maze key. Now go back to the puzzle and work it to create a path out of the Maze in the puzzle, then reenter the Maze. The Sorceress' Tower is now open.

The Sorceress' Tower is a series of enemies undefeatable by normal combat, you must use special items to kill them. They give many stats points when you beat them, so you should equip a volleyball familiar to get even more stat points. On the first level of the tower, you will fight a Fickle Finger of F8. Use a razor-sharp can lid to slice it. On tower level 2 you face a Pretty Fly, kill it with a spider web (which can be found in The Sleazy Back Alley on the Wrong Side of the Tracks). On the third tower level you face A Flaming Samurai, ice him using the Frigid Ninja Stars. The fourth level pits you against An Ice Cube. Defeat it with a can of hair spray (bought in the Market). On the fifth level you fight A Beer Batter. Use a baseball on it. On Tower Level 6, you fight An Enraged Cow. Use a Barbed-Wire Fence (can be found at the shore, in the Large Donkey Mountain Ski Resort) to contain it. The Sorceress' Chamber is now open.

Unfortunately, the rest of the quest has not yet been completed. More when the developers finish it.